Thursday, November 27, 2014

Tablet, smartphone games taking over?

A thought-provoking video that gives a glimpse into how successful tablets and smartphones, and their downloadable apps have become. These devices are now competing against consoles for how much more time and money people invert into something simple and portable.
"Certainly, if you compare the average cost of making even a high quality game on a tablet, for example, if you compare that to making a next generation game on Xbox or PS4, a high quality game on a tablet will cost you, perhaps, 4, 5, maybe even 6 or 7 million dollars, you contrast that to a game on Xbox One or PS4 which could run you north of 40, 50, 60 million dollars, and that's even before your marketing or distribution costs."
"Last year alone, according to Gardner, we saw almost 200 million tablets sold, globally, which is, on average, well over half a million tablets every single day. Compare that to the most popular selling console of all time, which was the Wii, that console sold a little over 100 million units in six years."
It seems as if tablets and smartphones will become the highest used platform for games in the coming years. I believe it is because these games are able to played wherever and whenever, where as consoles need to be in a stable place to use. The amount of revenue that comes from tablet and smartphone apps are also becoming something of high interest. It is said that it is relatively cheap to make an app and use it's consumers to generate the revenue for the creators. It is simpler and more cost-effective to make an app as compared to a console game. Soon, it seems, tablet and smartphone apps will gross more revenue than console games in the future. Apps are introduced quicker than console games, giving these devices the lead in how much quicker they generate a smaller amount of revenue, but much more often.

Tablet, smartphone games taking over? (2014, May 29). Retrieved November 27, 2014, from http://video.foxbusiness.com/v/3520184491001/tablet-smartphone-games-taking-over/#sp=show-clips

Wednesday, November 26, 2014

Video games are getting respect—as big business, entertainment, and creative discipline

Take a look into how the gaming world is becoming more popular amongst the general public. With this increasing popularity, we give recognition to the upcoming generations and the new entertainment that awaits us. Be introduced to a deeper understanding of how the video game industry has and will continue to influence our lives.
"It may be hard to imagine such a thing happening in the United States. But, in fact, 60 percent of Americans play video games, according to the Entertainment Software Association, an industry trade group."
"Increasingly, gaming companies are looked at as a source of innovation beyond the entertainment sector."
From smartphone apps to billion dollar deals, this article informs the reader of the growing interest in the video game industry. It's fascinating to see that people are just now realizing that video games have always been a topic of interest, even since the very first video games. The reason it is now gaining recognition is because of how video games developers have veered the attention of big name companies their way. It has attracted companies such as Facebook, Amazon, and Microsoft to want to help fund future developments so that they appeal to current and future generations. These companies are stressing the importance of being able to let people show their creativity and imagination; to spread ideas and inspire others; and to bring joy to everyone. This is what video games are striving to do.

Tsukayama, H. (2014, November 22). Video games are getting respect - as big business, entertainment, creative discipline. Retrieved November 25, 2014, from http://www.washingtonpost.com/business/video-games-are-getting-respect--as-big-business-entertainment-creative-discipline/2014/11/21/c7fd4e78-6f64-11e4-893f-86bd390a3340_story.html