Thursday, November 27, 2014

Tablet, smartphone games taking over?

A thought-provoking video that gives a glimpse into how successful tablets and smartphones, and their downloadable apps have become. These devices are now competing against consoles for how much more time and money people invert into something simple and portable.
"Certainly, if you compare the average cost of making even a high quality game on a tablet, for example, if you compare that to making a next generation game on Xbox or PS4, a high quality game on a tablet will cost you, perhaps, 4, 5, maybe even 6 or 7 million dollars, you contrast that to a game on Xbox One or PS4 which could run you north of 40, 50, 60 million dollars, and that's even before your marketing or distribution costs."
"Last year alone, according to Gardner, we saw almost 200 million tablets sold, globally, which is, on average, well over half a million tablets every single day. Compare that to the most popular selling console of all time, which was the Wii, that console sold a little over 100 million units in six years."
It seems as if tablets and smartphones will become the highest used platform for games in the coming years. I believe it is because these games are able to played wherever and whenever, where as consoles need to be in a stable place to use. The amount of revenue that comes from tablet and smartphone apps are also becoming something of high interest. It is said that it is relatively cheap to make an app and use it's consumers to generate the revenue for the creators. It is simpler and more cost-effective to make an app as compared to a console game. Soon, it seems, tablet and smartphone apps will gross more revenue than console games in the future. Apps are introduced quicker than console games, giving these devices the lead in how much quicker they generate a smaller amount of revenue, but much more often.

Tablet, smartphone games taking over? (2014, May 29). Retrieved November 27, 2014, from http://video.foxbusiness.com/v/3520184491001/tablet-smartphone-games-taking-over/#sp=show-clips

3 comments:

  1. I find the topic that you chose interesting on how simple apps are beginning to challenge to multi million dollar gaming developers. Your posts are interesting but i feel like they lack content. You could probably make your posts longer and go into depth on how and why these apps are becoming bigger things than they actually are, not "because they are able to be played wherever and whenever" and maybe even talk about the whole flappy bird nonsense that took place last year in depth. I also think that you should add some images and a background to your blog to make them more visually appealing to the readers.

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  2. It's really only a matter of time until game consoles begin to lose profits and eventually the production ceases. Like you stated there's many reasons as to why consumers are choosing portable apps on their phones as opposed to consoles. Yes, there will always be that crazed game individual who desires the oldest console, but as new technology is brought out into the market, well only those that create enough revenue will continue to exist... Maybe apps are the new in for games, but at this pace, what will the new "it" thing be 10 years from now?

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  3. Video games are expensive. The consoles are $200 or more and games range in the $60 area. This makes it very difficult to validate the ownership of a gaming console and then the games that are required to go along with it to give the machine a purpose.

    Most people own a smartphone for the purpose of having a phone. Many people own tablets for work-related purposes or just for numerous other purposes. Either way, tablets and smartphones give people another reason to own them, thus validating their high prices. Then, the apps available on these devices are significantly cheaper. It's no wonder people are veering away from consoles.

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